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Colorfle Archive

Every Colorfle answer in both normal and hard mode.

1592 puzzles archived

September 2026

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Colorfle Archive Guide

The Colorfle archive is the complete record of every daily color, with the normal and hard mode mixes for each date, searchable and free to browse. Use it to confirm the mix behind any puzzle, replay old puzzles, and study how the game builds its targets. Six tries to match a color, and the target is built from percentage weights of the colors in the mix. Confirm whether a chosen red is worth 34 percent or 16 percent of a blend, review the exact composition of any daily target, and see how normal and hard mode differ for a given date.

How Colorfle actually works

Colorfle gives you six tries to match a target color. That target is not a single paint chip. It is composed of three unique colors mixed together in fixed proportions, and your job is to guess the composition, not just the shade.

The daily game shows you the target and asks you to pick the source colors that blend into it. The game draws from a palette of twenty named colors, from White and Yellow through Navy and Black, and each source color carries a set weight.

Each archived entry shows the target color's hex value, the source colors that made it, and their weights, which is exactly the information you need when trying to figure out where a mix went off.

What makes it harder than it sounds is that the game draws each source color only once per target, so you cannot just stack three copies of the same shade. Each mix is three or four genuinely different colors, which is where intuition gets tested.

Normal versus hard mode

Colorfle has two modes, and the archive records both for every date. Normal mode is the three-color mix, with the source colors weighted at 50, 34, and 16 percent.

Hard mode adds a fourth source color and reshuffles the proportions, a 40, 30, 20, 10 split, with that fourth block carrying the smallest weight.

Seeing both together is what makes the archive useful. You can compare the same day's normal and hard answers side by side and see exactly how the game turns up the difficulty by adding one more color to the blend.

The smaller fourth weight is what makes hard mode feel hard. That last color barely moves the result, so it is easy to get the other three right and still miss the subtle shift.

What to study in the Colorfle archive

  • The normal three-color mix and its 50, 34, 16 split
  • The hard four-color mix and its 40, 30, 20, 10 split
  • The target hex and RGB for each date
  • The source color weights that actually blend to the target

The twenty-color palette to work from

Every target is built from the same twenty named colors, and knowing that list cold is half the game. White, Light Yellow, Pink, Light Green, Lavender, Cyan, Yellow, Lime, Orange, Green, Magenta, Olive, Teal, Brown, Red, Blue, Purple, Maroon, Navy, and Black.

The archive reveals which of those twenty are the workhorses and which barely show up. Certain colors dominate the daily targets, and once that pattern becomes clear, the first composition gets a lot more confident.

Reading the archive in date order reveals that the game does not rotate the wheel evenly. Some weeks lean warm, others cool, and recognizing the rhythm lets you pre-load the right part of the palette before the target even appears.

Write the twenty names down once and keep them next to the solving area for a week. It feels tedious at first, but it removes the second-guessing over whether a color is Teal or Cyan, and solves get noticeably faster.

Every color, with its hex and its mix

Each entry gives the full picture: the target hex and its RGB values, plus the named source colors and their weights. That is more than the daily game shows, and it is what makes the archive a real reference rather than just a list of answers.

The archive reads from the same worker-backed answer source the Colorfle hub uses, so every date resolves from the live record instead of a stale local snapshot. Pick a date, wait for the load, and the verified source colors appear.

For the streak-chaser that reliability is everything. A wrong answer from a lagging tracker costs a streak, and a verified one protects it.

Comparing the normal and hard targets for the same date is its own exercise. The hard mix is almost always a subtler neighbor of the normal one, and studying that shift shows how much the fourth weight matters.

What the archive teaches about color

Replaying old Colorfle targets trains you to read color in three dimensions, hue, saturation, and lightness, instead of reaching for a name. The archive lets you drill that one target at a time.

The proportion lesson is the second one. Each archived solve shows how far a mix landed from the target, and studying hundreds of those gaps teaches how much each percentage point of a source color actually moves the blend.

The mix intuition is the third. With enough archived days, you begin to feel, rather than calculate, how much of a warm color against a cool one produces a given middle shade, and that is the skill that makes the daily game fast.

Checking the target's RGB after solving, not just the hex, pays off. Seeing the actual red, green, and blue numbers trains the eye to decompose a shade into its channels, which is faster than eyeballing a name.

Replaying Colorfle and streak tracking

Every archived day is replayable. Load a date, look at the target, set a composition, and check the result against the recorded mix. It is a clean drill because there is no guess-and-check, just a target and a best read.

For streak-keepers the archive is how you rebuild a run. Miss a day and you can see exactly which mix you would have faced, normal and hard.

The archive also settles arguments. When a group thread asks what an old Colorfle target was, the entry with the exact hex and weights is the definitive answer, no fuzzy color-name descriptions.

When replaying, use the same six tries the daily game allows. Reading the answer is tempting, but keeping the budget honest is what makes the drill transfer to the real puzzle.

Past Colorfle answers, verified

Every target on this page is confirmed against the official daily record, so the normal and hard mixes for a given date are the ones the game actually used.

One real limit is that Colorfle is also a screen problem. If a display's color calibration is off, the read of a target can be wrong before the sliders are ever touched, and the archive cannot fix that. It can only show the true mix.

Check your screen, then your mix

A phone in night mode shifts every target warmer, so a bad Colorfle day often stems from a distorted display rather than weak color sense.

Colorfle archive searches, answered

This page answers the searches people actually run. Colorfle archive is the general one, the full past Colorfle answers record. Past Colorfle answers and Colorfle answer list point to the same complete history.

Date searches, like colorfle answer for a date, resolve to a calendar click. Hex searches are for the color hunter who remembers a specific shade and wants the day it appeared.

Between the calendar, the chronological list, and the hex search, every one of those intents lands on the same clean record.

The daily Colorfle habit

Play Colorfle later in the day, once your eyes have adjusted to a screen, and check the archive whenever a mix surprises you.

The loop, play then confirm, is the whole habit. Over a few weeks the archive stops being an answer sheet and becomes a study set for how color mixes actually behave.

It is a reference worth bookmarking, not because it is needed daily, but because it answers one question faster than anything else: what was that color really made of?

Colorfle Archive FAQ

What is the Colorfle archive?

It is the complete, searchable history of every daily Colorfle target, with the normal and hard mode mixes, hex, and RGB values for each date.

How does Colorfle work?

You get six tries to match a target color by guessing the source colors that blend into it. The target is a mix of three colors in normal mode and four in hard mode.

What is the difference between normal and hard mode?

Normal uses three source colors weighted at 50, 34, and 16 percent. Hard adds a fourth color in a 40, 30, 20, 10 split.

Can I replay past Colorfle puzzles from the archive?

Yes, load any archived date, read the target, and set your composition before you check the recorded mix.

How does the archive help me get better at Colorfle?

Studying archived targets builds your feel for hue, saturation, and lightness, and for how source-color weights move a blend, which makes daily solves faster.

More WordSolverX tools

Choose a Colorfle date from the archive

Pick any archived date above to load the verified normal and hard answers on this page.

Why this Colorfle archive is more useful now

This archive now reads straight from the same worker-backed answer source used for the new Colorfle hub. That means every date resolves from the live API instead of relying on a small local snapshot or a single-mode approximation.

Each selected date shows both modes. Normal mode keeps the familiar three-color mix, while hard mode adds the fourth block and its smaller weight. Seeing both together makes it much easier to study how the game changes difficulty from one mode to the next.

If you mainly use the archive to double-check a missed puzzle, this page is now simpler too: pick a date, wait for the API call, and you get the verified source colors immediately.

Photo of Preston Hayes

Written by

Preston Hayes

Preston Hayes is the credited editor for WordSolverX answer pages and puzzle strategy content. His work focuses on clear answer presentation, source verification, solver guidance, and fast corrections when a game changes.